# FAQ - NEXUS World - Gameplay

<details>

<summary>Can players teleport to any location to play the game outside the declared Hometown?</summary>

The players can play both where they are and in their Hometowns. More details will be shared in the future.

</details>

<details>

<summary>Is there a cap on the number of Citizens and is NEXUS World responsible for distribution of Citizens?</summary>

The number of Citizens cap per hometown will be determined by its Land rarity.

</details>

<details>

<summary>Does claimed Land rely on player traffic only? What happens to Land with no player traffic?</summary>

Land does not rely solely on player traffic. Anyone can become a Citizen of your Hometown and is not constrained by geolocation. As an example, when Citizens of your Hometown earn, a portion of their earnings will go to you as taxes.

</details>

<details>

<summary>Will there be a limit on how many Buddies can be spawned in each Land per day? If yes, how many per Land Rarity?</summary>

More details will be shared in the future.

</details>

<details>

<summary>Is it possible to transfer our Citizens from one of our plots of Land to another once we become Mayor?</summary>

Citizen transfers are not allowed.

</details>

<details>

<summary>Can we name the plots of Land we own?</summary>

This may be possible in the future but is currently not available during the initial stage.

</details>

<details>

<summary>What is the player mode for NEXUS World gameplay?</summary>

For the time being, the game is only available in single-player mode, but in the future, there will be a live multiplayer mode with an interactive experience.

</details>

<details>

<summary>How can Landowners earn from Gamers?</summary>

More details will be shared in the future.

</details>

<details>

<summary>Will there be more Buddies created for users to capture in the NEXUS World Gameplay?</summary>

Yes.

</details>

{% hint style="info" %}
Please note that details about NEXUS World may be updated at the discretion of Affyn
{% endhint %}


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